Polytechnic University of Valencia Congress, INNODOCT 2018

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Evaluating new technologies and education gamification in high education: the case of Kahoot!
Sandra Martínez-Molina, Lidia Bueno, Ana María Ferrer, Alejandro Ripoll, Francisco Ródenas

Last modified: 16-05-2019

Keywords


Kahoot!; gamification; higher education; social work; evaluation

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